Senior Gameplay Engineer - Minigames

Engineering Remote

We are looking for a Senior Gameplay Engineer to join our team, which collaborates remotely from around the world. Our members range from industry newcomers to veterans with 15+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

 

At Hypixel Studios we are looking for applicants that are demonstrably passionate about their hobbies, have the drive and commitment to deliver results with minimal supervision, have international-level professional competency in their skill sets, and can demonstrate involvement with other interesting projects throughout their lives.

 

As a member of the minigames team, you will be responsible for helping a small team of highly motivated engineers and technical designers develop and build gameplay systems and modules to provide the online experience of Hytale. This will include working closely with our personalizations team and deal with many different aspects of gameplay development from simple gamemode rules to particle/vfx and cosmetics. You will help drive the technical requirements of the online experience and ensure that the wider engineering team respects and supports these.

 

You will also have a hand in the design and initial versions of gameplay and systems, from concept to prototype whilst working in collaboration with the design and the rest of engineering.

 

Who you are:

  • You’re an engineer with an appreciation for design, who understands the needs of designers and can translate between engineering and design.
  • You have strong fundamental programming skills and can build robust, highly scalable systems.
  • You know how to interact and/or understand the different areas involved to complete a feature such as design, art, audio, and can communicate efficiently with them.
  • You enjoy collaboration and mentoring colleagues; in fact you’d like to think people enjoy working with you.
  • You enjoy building prototypes and iterating quickly with your teammates to drive the game forward.

 

Some of your role:

  • System first architecture, encouraging re-use and allowing rapid iteration and prototyping
  • Break down complex design requests into actionable iterations
  • Champion the creator and make sure that tools and systems are as easy to use as possible
  • Elevate the team by challenging and discussing ideas, striving for high quality systems, and maintaining a focus on innovation

 

Essential Traits:

  • 5 or more years of gameplay programming experience
  • A driven tinkerer who enjoys making their own ideas come to life
  • Experience with data-driven programming and Entity Component Systems
  • Have shipped at least a game or equivalent modding experience
  • Experience developing with a memory managed language 
  • Experience developing gameplay systems with a specific care for modability and usability, you have strong design/architecture skills, and you keep the end user in mind
  • Experience implementing features for online multiplayer games
  • Able to break down complex tasks into small actionable iterations.
  • Comfortable expressing a design opinion constructively
  • Proficient in both written and verbal communication with technical and non-technical individuals.
  • Team-oriented, self-motivated, and autonomous.
  • Passionate about games and gaming.
  • Open source experience a bonus!

 

We can offer:

  • A chance to work on a new game project with an extremely motivated team.
  • Opportunities to learn and grow personally and professionally.
  • A stable and secure work environment.
  • The ability to work remotely.



Via greenhouse.io

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