Engineer, Game Physics - Engine

Tech Remote

We are looking for a Game Physics Engineer to join our team, which collaborates remotely from around the world. Our members range from industry newcomers to veterans with 15+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

 

At Hypixel Studios we are looking for applicants that are demonstrably passionate about their hobbies, have the drive and commitment to deliver results with minimal supervision, have international-level professional competency in their skill sets, and can demonstrate involvement with other interesting projects throughout their lives.

 

As a member of the Engine initiative you will be responsible for developing server-side and client-side physics related systems and features. You will be continuously communicating with other engineers, production and design to meet expected results.

 

Who you are:

  • Passionate about game physics.
  • Display willingness to learn and develop your skills.
  • Self driven and able to work independently.

 

Some of your role:

  • You will collaborate with a small team of engineers to develop and maintain the physics engine of the game.
  • You will mainly be working on physics related systems like player or character controllers.
  • You will work with designers and translate collective ideas into usable systems.

 

Essential Traits:

  • 2+ years of experience with Java.
  • 2+ years of experience with C#.
  • Solid understanding of (3D) math, collision detection, game physics and game engines on a level you could write your own game physics engine.
  • Solid debugging and optimisation skills in both Java and C#.
  • An understanding of software security and how to minimize vulnerabilities through system design.
  • Able to break down complex tasks into small actionable iterations.
  • Proficient in both written and verbal communication with technical and non-technical individuals.
  • Team-oriented, self-motivated, and autonomous.
  • Passionate about games and gaming.

 

Bonus Traits:

  • Familiarity with existing game physics frameworks.
  • Experience with Entity Component Systems
  • Experience with networked physics

 

We can offer:

  • A chance to work on a new game project with an extremely motivated team.
  • Opportunities to learn and grow personally and professionally.
  • A stable and secure work environment.
  • The ability to work remotely.




Via greenhouse.io

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